February 14, 2013
pretty tough; I suppose you need to know what he does with hands like JTo or KTdd on the flop. If he does a fair bit of flop betting I would fold river. If he’s extremely passive on the flop you could maybe beat enough busted draws here to call, but I would imagine he probably bets too many of those on the flop for you to call here.
TPE Pro
August 25, 2012
I like your line until river. Whether we call or not depends on how capable of bluffing villain is, and since we have some fairly weird reads on them it’s kind of a tough one.
Villain has bet almost full pot on the river, so we need to win 34% of the time to call. If villain has a Queen or air, they probably have around 20 combos of Qx on the conservative end or 30 on the loose end, which means they need to have 10-15 combos of bluffs.
If they play all of their JT this way (16 combos) then we’re good to call – in reality they probably only play it this way some of the time, but if we add in some of their other busted gutshots (T8 and J8 are also out there as well as KT and KJ) then it’s quite likely that they have enough bluffs for us to call. They have so many bluffing combos that they only need to be bluffing each one a small frequency in order for us to call.
TPE Pro
August 25, 2012
joelshitshow said
Bumping this because it’s a concept I hadn’t thought of and perhaps it will help others.Surely we all understand the importance of including bluffs in someone’s range, but for me at least it’s been a separate exercise from the player’s actual range. (The only exception is a blank river on a formerly wet board in which all draws miss.)
What I see you saying here is counting combinations of hands that are now only bluffs (such as JT), guessing the probability that they would bluff with them, and then comparing it with the number of made hands they have in their range. Seems so obvious, but glad to finally understand that.
Glad this made some sense. It’s certainly really crucial to recognise that a player’s range is made up of all the possible hands they can have in a spot, including bluffs. People don’t generally just randomly decide to bluff with hands that make no sense for them to even have (for example, villain is not calling that turn bet with 5-4 of spades for any reason), so we always have to consider what hands villain is actually bluffing with. Many times they simply can’t get to a certain spot with a bluffing hand.
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