February 28, 2015
Say you are in position on a villain with a pocket pair like JJ through AA. Preflop the villain raises say 2.2x, and you decide to just flat instead of raising. Typically in a spot where you are trying to disguise the hand because you recently played a similar hand to showdown. So now the flop comes something along the lines of 10 7 3 rainbow. You pretty much know you have the best hand barring a weird play or possible draw. But since you disguised it pre-flop as not having a large hand would you still raise if he cbets or do you try to continue the disguise by just flatting and letting the villain spaz. Is it also reasonable to say that it depends and you can take either approach as long as you vary your play from time to time?
I guess this can be dependant on your villain if they fold a lot to a raise and are pretty tight calling is okay and allowing a turn but if you have js or qs and the turn comes up A or K you may want to get to showdown cheaply knowing they may have hit this would go for someone that’s a call station knowing they have to overs as well. Maybe even more so because if they catch up and are never folding it will cost you more chips. With a call station villain having Ks or As I Might be more inclined to re raise and extract more value where getting to showdown and winning well get you max chips or even get a re shove with a lower pair or A10 if they are spewy. And the opposite if they play passive letting them catch up and trap
TPE Pro
August 25, 2012
It all entirely depends on the flop and how you expect the villain to respond. On many flops, an overpair will be very close to the top of your range, so it makes sense to raise for value, but on others, your range will hit the flop harder, and just calling with overpairs makes more sense. Similarly, it makes more sense to slowplay more against aggressive villains.
The other thing that's important to note is that 'mixing it up' doesn't have as much value as people think. If raising the flop with AA in a certain hand is the best play, it's likely to be the play you should make 100% of the time until villain begins adapting – there's very little reason to ever do anything different unless you believe you're likely to play enough hands in future against that specific villain that it might actually be +EV in the long term to change that villain's perception of your range in that particular spot.
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