July 11, 2012
Hi
I’ve heard good things about the SnapShove app for nash ranges but my question is this, how and how much do you think we should widen our shoving ranges if we suspect villains are folding out the bottom or even more than the bottom of their recommended calling ranges?
Would it be a good approach to assume that random players who you suspect aren’t regs aren’t calling wide enough until they’ve proven themselves to do so?
February 5, 2015
Richard said:
“Would it be a good approach to assume that random players who you suspect aren’t regs aren’t calling wide enough until they’ve proven themselves to do so?”
I think this would be an excellent assumption. Since utilizing SnapShove myself, I know was calling way too tight, even as a long time winning reg in push/fold sit n’go’s.
I think a lot of players think “push/fold” charts indicate whether you should push or fold your hole cards as the prime mover in the hand. My reading is that “push/fold” charts indicate whether you should be pushing as RFI, or folding to another player’s shove. I think “push/call” charts would make for a less confusing name.
In fact I’d go so far as to say that I expect one of the biggest general population leaks is too tight calling ranges. Most everyone has at least heard of Nash shove charts, most regs use them, but my guess is that Nash call charts are way, way under utilized.
In fact, such a significant hole is this in the game, I feel we should close this thread now and…delete it!
I know “SnapShove” works well for alliterative purposes, but the pragmatist in me feels “SnapCall” would be a better name.
And be careful with SnapShove…it is not an ICM calculator. It is a ChipEV calculator…effectively a Nash shove/call chart in app format.
July 11, 2012
yeah the calling ranges are a really interesting GTO line to start with before going tighter or looser depending on villains. But as you said tight calling ranges from people going “hurr durr I’m good my chips are worth more I can wait for a better spot” means that in many cases you can add a handful of hands to the bottom of the recommended shoving ranges, it’s pretty interesting
February 5, 2015
Hey Richard, nice to meet you.
I have been studying Nash ranges and pre-flop GTO for years now. Both away from TPE and here at TPE, guided by Matt (ginger45), and Andrew (Foucault), both fantastic poker minds btw. This is my understanding at present:
A default Nash shoving range remains unexploitable regardless of a wide, or too tight calling range behind. Similarly, a default Nash call range remains unexploitable regardless of how wide or tight a prior shoving range.
However, if a villain has obviously moved significantly away and wider from a Nash shove range, say, then we can move to exploit this deviation from Nash ranges by calling wider. Similarly, if villain is way tighter than Nash in his shove range, then we must tighten up ourselves from a default Nash calling range.
As I understand things, John Nash came up with the Nash equilibrium, which is a concept regarding unexploitability and game theory which has application in diverse areas outside poker. I don’t even think John Nash had anything to do with deriving actual Nash ranges in poker per se., outside of devising the general theory from which the Nash ranges arise.
I am not entirely sure how Nash ranges in poker are arrived upon. My strong guess is that they simply represent a mathematical range of hands for each position at the table behind which it is improbable that the range will be beaten mathematically.
February 5, 2015
BTW Richard…you either a) are someone who has been around poker for a long time, or b) someone who understands Nash intuitively. It would have taken me about 2 years even to get to the point where I understood this stuff enough to distill my thoughts in to such a concise and to-the-point question.
July 11, 2012
Thanks, I used to play a lot 8 or so years ago (ofc then I no real GTO knowledge beyond short stacks) but I had to quit for a while due to stress etc, recently I’ve began taking my game pretty seriously, I opened a few eyes as chipleader of the partypoker NPC day1 chipleader and played a few TV tables and my intention is to work on my game and play semiproffesionally while studying and dancing this spring (50%), hopefully I can plug a bunch of leaks and open some more eyes at live events.
When it comes to preflop GTO my understanding of it is pretty much that if a whole table is shoving AND calling GTO pre no one is gaining or losing chips over a large sample, that much is obvious, but I think I may have made a mental mistake making this post.
Lets say for argument that villain is folding out the bottom 15% of his nash calling range, the question becomes if we’re better off still shoving GTO since we’re obviously now gaining chips from his mistakes or if we want to shove say another Ax another Kx another Qx and another suited 10x at the bottom of our shoving range to gain more chips. I think intuitively this makes sense, if we shove slightly tighter than GTO and villain calls some %age tighter than GTO we again have chip equilibrium I think, if we shove looser than GTO and villain calls GTO he’s gaining chips and if he starts calling some %age looser than GTO we again have equilibrium
but if we shove slightly looser and he calls slightly tighter I intuitively thing we should have a larger edge than if we shove GTO and he calls slightly too tight. If that’s true I guess the only argument for not shoving wider would be that it’s unexploitable, I’m gonna go think about how to set this up mathematically before I start rambling even worse than I am =P
TPE Pro
August 25, 2012
Richard said
Thanks, I used to play a lot 8 or so years ago (ofc then I no real GTO knowledge beyond short stacks) but I had to quit for a while due to stress etc, recently I’ve began taking my game pretty seriously, I opened a few eyes as chipleader of the partypoker NPC day1 chipleader and played a few TV tables and my intention is to work on my game and play semiproffesionally while studying and dancing this spring (50%), hopefully I can plug a bunch of leaks and open some more eyes at live events.
When it comes to preflop GTO my understanding of it is pretty much that if a whole table is shoving AND calling GTO pre no one is gaining or losing chips over a large sample, that much is obvious, but I think I may have made a mental mistake making this post.
Lets say for argument that villain is folding out the bottom 15% of his nash calling range, the question becomes if we’re better off still shoving GTO since we’re obviously now gaining chips from his mistakes or if we want to shove say another Ax another Kx another Qx and another suited 10x at the bottom of our shoving range to gain more chips. I think intuitively this makes sense, if we shove slightly tighter than GTO and villain calls some %age tighter than GTO we again have chip equilibrium I think, if we shove looser than GTO and villain calls GTO he’s gaining chips and if he starts calling some %age looser than GTO we again have equilibrium
but if we shove slightly looser and he calls slightly tighter I intuitively thing we should have a larger edge than if we shove GTO and he calls slightly too tight. If that’s true I guess the only argument for not shoving wider would be that it’s unexploitable, I’m gonna go think about how to set this up mathematically before I start rambling even worse than I am =P
Most of the second half of this post is correct (except for your usage of ‘equilibrium’ – if neither player is playing GTO, we’re not at equilibrium, since each player has the opportunity to change their strategy and gain more EV), but the bolded is not entirely accurate, at least not in the way you’ve phrased it.
If an entire table is playing GTO over the course of an infinite variety of hands, then yes, they’ll all break even, provided they don’t end their session before playing their last complete orbit of the table. But if we’re talking about infinite iterations of one specific hand, then players do not break even – profit is distributed by position in that hand. The big blind loses a lot, the small blind loses a little, the button wins a lot, and UTG wins a little.
In order to distribute EV equally, you have to run enough iterations of each individual hand in order to achieve equilibrium on that hand, and then run at least an entire orbit’s worth of hands in order to account for positional variations. Even then, you’re not going to be able to account for changes in stack sizes as hands progress, so it’s not going to be super accurate.
Future Game Simulation calculations on SnapShove, HRC or ICMIZER do exactly this, but they’re hard to do unless you’re short-handed or have a massively powerful computer, and they produce very different results depending on whether you simulate two hands, half an orbit, or a full orbit.
Recognizing that GTO does not equal break even is an important step forward in understanding poker. Recognizing that nobody plays GTO – in fact, nobody even comes close on an overall level, and only a few people barely scrape the surface when it comes to short-stacked situations – is also an important step. You have to study GTO in order to know how far away from GTO you can play in each specific spot. Exploitative play makes much, much more money than GTO, but you simply can’t do it very well unless you have a foundation in the principles of the game.
March 10, 2016
The Riceman said
A default Nash shoving range remains unexploitable regardless of a wide, or too tight calling range behind. Similarly, a default Nash call range remains unexploitable regardless of how wide or tight a prior shoving range.
Is the second statement accurate? Are the Nash calling ranges unexploitable no matter what villain shoves? I thought if the population is shoving tighter than Nash then we would lose money by calling Nash ranges. It would be great to get a clarification. Thanks
July 11, 2012
Nas47 said
The Riceman said
A default Nash shoving range remains unexploitable regardless of a wide, or too tight calling range behind. Similarly, a default Nash call range remains unexploitable regardless of how wide or tight a prior shoving range.Is the second statement accurate? Are the Nash calling ranges unexploitable no matter what villain shoves? I thought if the population is shoving tighter than Nash then we would lose money by calling Nash ranges. It would be great to get a clarification. Thanks
What he said was correct.
the idea behind unexploitable nash ranges are that we seek to find ranges where we literally can’t lose money over infinate hands and if villains aren’t literally perfect (not too tight or too loose) we profit. In practice we’re never going to hit that line and likely be making exploits but that’s the theory behind it
February 5, 2015
Nas47 said:
“Is the second statement accurate? Are the Nash calling ranges unexploitable no matter what villain shoves? I thought if the population is shoving tighter than Nash then we would lose money by calling Nash ranges. It would be great to get a clarification. Thanks”
Hey Nas. This was where my preflop Nash understanding broke down for a long time also. In the end, I conceptualized it as follows:
Take a Heads-Up game with two players over an infinite number of hands where each player has 10bb stacks and both are playing push/fold only. If V1 is pushing too tight a shove range vs a Nash hero calling range, over an infinite number of hands, although V1 will usually beat out hero when the hands go to showdown, V1 will simply not be shoving enough hands in order to profit vs hero’s Nash, unexploitable, calling range.
Similarly, if V1 has a too wide calling range vs Hero’s Nash shoving range, his calling range will, over an infinite number of hands, lose out to Hero’s Nash, unexploitable shoving range. V1’s range is too wide, and therefore behind Hero’s Nash shove range.
Of course, if V1 is calling too wide according to Nash, then we can move to exploit said deviation by adding some hands to the bottom of our shove range.
My theory on how Nash ranges are arrived at in poker is that they simply represent a range of hands for each position at the table (complicated by ICM and BB level), behind which it is improbable that the range will be beaten mathematically in game, and indeed impossible that it can be beaten long term, in an infinite game. The best we can achieve in response is to play a Nash range, whereby we are now in equilibrium, and indeed the game is now solved, and we can all go find another way to make money and entertain ourselves.
John Nash is considered a genius of mathematics. It is no surprise that this stuff is super complicated.
TPE Pro
August 25, 2012
The Riceman said
My theory on how Nash ranges are arrived at in poker is that they simply represent a range of hands for each position at the table (complicated by ICM and BB level), behind which it is improbable that the range will be beaten mathematically in game, and indeed impossible that it can be beaten long term, in an infinite game. The best we can achieve in response is to play a Nash range, whereby we are now in equilibrium, and indeed the game is now solved, and we can all go find another way to make money and entertain ourselves.
John Nash is considered a genius of mathematics. It is no surprise that this stuff is super complicated.
Actually there’s a more specific definition of a Nash calculation, and therefore of a Nash range. A Nash equilibrium situation is a situation where every participant in the game is playing in a way that prevents their opponents from adapting to gain an advantage, and a Nash calculation is one that runs enough iterations of a specific situation (with every player exploiting the others) such that the equilibrium is reached.
In poker terms, this means that a Nash equilibrium situation is one where neither player can increase their EV by changing strategy, because any change in strategy would allow the opponent to adapt and gain more profit. A Nash range is a range that would be utilized by the player in question if the situation were at equilibrium.
You don’t need to have your own theory as to how Nash ranges are arrived at in poker – there’s really only one way. You start out with a subset of potential hands (either the entire deck if you’re doing preflop, or a specific preflop range if you’re doing postflop), input the terms of the calculation (bet sizings, stacks, flop cards, etc) and the calculation will do its thing.
That ‘thing’ is to run multiple iterations of the situation (in HRC it’s usually 300 by default, not sure about postflop calculators) starting out with both players playing the maximum possible ranges, and allowing each player to adapt optimally from there until equilibrium is reached – until neither player can do any better by changing strategy.
You can actually do this yourself using HRC if you want to test it. Just run a heads-up push-fold hand with one player locked at shoving 100% of hands, then see what the other player is supposed to call (a wide range). Then lock that wide calling range, unlock the shoving range, and see what the first player is supposed to shove to exploit that calling range. Then lock the shoving range and unlock the calling range, and repeat the process as many times as you like. What you’re seeing when you do this is the equilibrium being developed – you’re doing it one iteration at a time.
When you use a Nash range in-game, you’re guaranteeing yourself a certain level of EV, no matter what range your opponent is shoving (or calling). However, you’re not necessarily maximizing your EV against your opponent’s specific strategy choice – if their strategy is exploitable, then exploiting it by adapting away from Nash will always be more profitable. If you get your adaptation wrong by enough of a distance, you may end up making less than a Nash range would, but if you’re adapting in somewhat of the right direction (i.e. towards tightness or looseness), you’ll usually make more than you would by playing a Nash strategy.
The main takeaway from this is that Nash ranges are defined by a specific process, and by changing the variables involved in that process, you get different results. This is why push-fold charts are literally always inaccurate – if you change a few stack sizes at the table a little bit so that not everyone has the exact same stacks, it throws the multi-way equilibrium off a little bit. Generally every shove chart out there – along with any other method that doesn’t allow you to input specific calculations with exact hand parameters – will be inaccurate by at least 1-2%.
February 5, 2015
February 8, 2017
theginger45 said
The main takeaway from this is that Nash ranges are defined by a specific process, and by changing the variables involved in that process, you get different results. This is why push-fold charts are literally always inaccurate – if you change a few stack sizes at the table a little bit so that not everyone has the exact same stacks, it throws the multi-way equilibrium off a little bit. Generally every shove chart out there – along with any other method that doesn’t allow you to input specific calculations with exact hand parameters – will be inaccurate by at least 1-2%.
I’m only scratching the surface on this kind of stuff but I’ve been surprised by changes to shove ranges in ICMizer when making relatively small changes to other stacks. ChipEv changes less, but when ICM becomes a slight factor (like with 25 players left), hands like KJs can become losing shoves in the same seat where K9s was profitable. In practice I find all but the toughest players grossly overfolding to shoves (and especially reshoves) when the final table looms, so probably not worth too much consideration unless you’re at a tough table.
I think a book like ‘Educating Riceman’ would make my must-read list, as long as you don’t take inspiration from ‘Educating Julie.’
February 5, 2015
Educating Riceman…you nailed it! Brother it would be a bestseller. You can write the introduction DDD. We’d better get on with it soon or else I won’t need educating. Urrgh…that sounds real arrogant. It would be a hoot to write! I must say I lost a little respect for KB’s business acumen when he failed to see the potential here…(joke…actually it’s not a joke lol).
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